Multiplay Hosting
Deliver a consistent player experience
Create smooth, immersive multiplayer experiences with blistering performance. Multiplay Hosting's orchestration solution provides the performance you need to deliver consistent gameplay to let your players play whenever they want, wherever they are.
Performance and stability at massive scale
Multiplay Hosting grows with your players’ demands. From a handful of users to millions of concurrent players with an uptime SLA of 99.95%, we can help your game server scale while reliably maintaining performance worldwide.
Reduce the total cost of operating your game
Whatever game engine you use, our hybrid platform could reduce your hosting costs. Our partnership approach means you’re never alone – our team of experts becomes an extension of your studio, leading to a smoother launch or migration while reducing your overall costs.
Simple self-service workflows to get up and running
Complete your setup in minutes and work with multiplayer experts to move to managed service when the time is right. Use SDKs to integrate your game server binary with Multiplay Hosting, and upload your builds directly from your cloud object storage using CLI functionality.
All your live multiplayer games need in one place
Unity Gaming Services provides proven solutions for all of the biggest challenges of running live multiplayer games. Bring players together with Unity Matchmaker, and integrate with Unity Analytics to test, evaluate, and optimize matchmaking rules and understand game performance and player behaviors.
Features
Scale the number of servers in your fleet up and down automatically in response to player demand to have enough capacity available without wasting resources.
Get the raw power of bare metal hosting for higher clock speed, paired with the flexibility of cloud to meet the unique demands of your players.
A Unity SDK enables integration with your Unity-built game, and a CLI introduces cohesive interaction with Multiplay Hosting.
Integrate with third-party services that you already use alongside your game servers to augment observability on your game fleets, saving you time and resources.
Automatically locate the optimum region for match connectivity. Operating across the globe, Quality of Service (QoS) gives your players a stable connection, wherever they are.
Deliver a better player experience with powerful matchmaking, including A/B testing to iterate and optimize your match rules.
Resources
Learn how to craft engaging multiplayer games with a thrilling shooter that uses URP, Netcode for Entities and the latest DOTS packages, supporting over 100 concurrent users.
Dive into Unity’s multiplayer solutions with this curated reading list aimed at providing valuable resources for developers of all levels.
Read how studios of all sizes, using any game engine, have scaled to match their game’s needs.
Read how Respawn, supported by Multiplay, scaled Apex Legends from zero to 50 million players in under 24 days, peaking at over 2 million concurrent players.
Learn more
Get started today with an $800 credit for Multiplay Hosting and Matchmaker services.
Check out the guide to learn how to launch your game with Multiplay Hosting.
Are you looking for enhanced support, planning a large-scale multiplayer game, or have complex requirements that you want to discuss? Get started or get in touch with our multiplayer experts.
Frequently asked questions
Do I have to use Unity as my game engine?
+How much will it cost to host my game?
+When do I need to use a dedicated game server?
+Disclaimers
1. Unity Game Server Hosting (Multiplay) hosts more than 77M game sessions between July 8th
and August 8th, 2023. As of Aug 22, 2023. Source: Internal Unity systems
2. As of Aug 22, 2023. Source: Internal Unity systems. We can provide the date
achieved if required.
3. Game Server Hosting (Multiplay) may reduce your hosting cost per player by between 30-40% depending on your game design, player numbers and distribution as of Q2 2023. As of Q2 2023. Source: TCO Estimator. Disclaimer: Dependent on your game design, player numbers and distribution.