Create once, ship anywhere
Multiplatform tips and best practices
Two studios and industry experts share tips on kick-starting a multiplatform project – team building, prototyping, tool selection, project outlining, and more.
Three studios and hosts from Microsoft discuss best practices for bringing your desktop game to Xbox and other platforms.
Shipping your game on multiple platforms helps you reach more players, wherever they play. This not only gives you a larger potential user base at launch, it also lets you re-engage your most dedicated fans as their hardware preferences change.
As new platforms with more complex APIs evolve, we advance our strategic partnerships to ensure that our platform support keeps growing alongside the industry, helping you extend your player base.
Unity Build Automation (UBA) empowers you to automatically trigger builds in the cloud across multiple platforms. Eliminate the need to manually reconfigure builds for multiple platforms or maintain complex build pipelines or on-prem hardware.
Build support on UBA includes mobile, PC, and Xbox (currently in alpha) platforms and it is compatible with any version control tool of your choice.
The Universal Render Pipeline (URP) empowers developers to prioritize innovation, as performance and graphic fidelity are optimized across Unity’s supported platform ecosystem. Thanks to its scalability, customizability, and a rich feature set, URP offers you creative freedom for any type of project, from stylized visuals to physically based rendering.
From a beautiful garden to a peaceful oasis to a spacecraft cockpit, the URP 3D Sample Scene is available in the Unity Hub and features environments to help you learn how to use URP optimally across desktop, console, mobile, and XR.
The journey starts in the Terminal, whichtakes advantage of physically based materials to offer a realistic rendering, while the Garden allows you to scale effortlessly on mobile devices and higher-end platforms. Access the Cockpit, aheavily stylized environment specifically tailored for VR headsets and lower-end mobile devices, and discover the Oasis to learn how URP can reach a higher level of visual quality for platforms with more performant GPUs.
The project is available inside the Unity Hub.
Performance and graphic fidelity vary by console and device. To ensure players have a great experience anywhere, consider:
- Prioritizing testing on your minimum-spec device to pinpoint baseline performance and use Unity’s profiling and debugging tools to prevent, identify, and fix performance problems across all platforms
- Using the Addressable Asset System for content delivery when optimizing for web and mobile to ensure download size isn’t an issue
- Optimizing team collaboration and project version control with solutions like Unity Version Control
When shipping your game on multiple platforms, it’s essential to ensure that it’s ready to grow so you can reach as many players as possible.
With Unity’s Data-Oriented Technology Stack (DOTS), you can scale your game efficiently because it enables you to iterate faster with C# code that’s easier to read and reuse across other projects.
Unity Gaming Services can help you build live games with tools for multiplayer services, game operations, user acquisition, and monetization.
Cloud Game Server Hosting (Multiplay) delivers performance and flexibility to your gaming infrastructure and provides the best experience to your players.
Multiplatform games come with challenges as well as opportunities for success.
You’ll want to make sure your game isn’t crashing or lagging on any of your target platforms. Unity Cloud Diagnostics enables you to filter crash and performance data, link it to different response teams, and set up custom dashboards to ensure your game runs smoothly on targeted hardware.
It can also be helpful to hear from creators who have taken their games from concept to launch. Unity Roundtable: Learn the true costs and tips for creating a game features industry-leading experts who share advice and game creation experiences.
Optimize your games for the latest platforms with Unity 6.
- Unity 6 is significantly more stable and performant than our last major release, improving both developer and player experience.
- Reach more players with the newly added web platform support for mobile browsers.
- Improve efficiency and organize builds for multiple platforms with the improved platform browser and all new build profiles.
- Gain early access to WebGPU preview support to experiment with the latest graphics API for desktop browser games.
Multiplatform games made with Unity
Learn how the Burst compiler, Universal Render Pipeline (URP), and Entity Component System (ECS) helped Two Point Campus share performant code across all target platforms.
Learn how Roll7 quickly expanded from PC to consoles and ensured their dynamic action shooter would continue to shine at 4K 120 fps on next-generation platforms.
Learn how Navegante achieved an on-time multiplatform launch for their first release, Greak: Memories of Azur.
Unparalleled platform support
Platform partner relationships give you day-one support for the latest features and devices across mobile, console, desktop, AR, VR, and web.
Leverage Unity’s web solutions to offer your players near-instant access to their favorite games, no matter where they want to play.
Build immersive games with flexible tools that work across XR platforms. Unity supports leading headsets including Apple Vision Pro, Meta Quest and PlayStation®VR.
Unity offers resources to help developers bring their games to PlayStation, Xbox, and Nintendo Switch™, including platform-specific build modules, extra features, learning materials, and premium forum support.
Create stunning, performant experiences backed by the platform used to create over half of the top 1,000 mobile games on the Apple App Store and Google Play.
Unity provides one-click deployment support across PC, Mac, and web platforms.
Choose the world’s leading game platform plus an ecosystem of tools and services to take your game from concept to commercialization.
Nintendo Switch is a trademark of Nintendo.