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PRODUCTS
SpeedTree
Bring your environments to life with the power of procedural modeling, flexible art tools, a living asset library, and the SpeedTree Pipeline SDK.
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The ultimate vegetation software

SpeedTree is the industry-standard vegetation toolkit for projects of any size and style, used in both games and film. Create and customize vegetation models with procedural generators and manual art tools in the SpeedTree Modeler.

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Find the assets you need

Build out your environments with production-ready assets that suit your production style, timeframe, and budget. Browse the SpeedTree Library for a living collection of adaptable assets with high resolution PBR textures, seasonal variations, and wind animations to bring any game or film environment to life.

SpeedTree Runtime SDK

Works with any engine, on every platform

Export your work to popular 3D software and real-time engines at any stage. The Runtime SDK supports all major platforms, including PC, console, mobile, and VR.

Implement the SpeedTree Pipeline SDK to enable modifications to your vegetation models directly in your pipeline.


SpeedTree 10 benefits
More creative control

Enhance precision, and gain more artistic accuracy of outcomes through the addition of the enhanced Cutout editor.

Enhanced realism

Additional procedural features such as advanced vines physics and real time trimming have been added to help mimic real life.

More organic options

Advanced mesh rigging with an all new Spine tool allows instant setup for static meshes, letting you set movement, bones and manipulations.

“SpeedTree is an incredibly versatile and constantly updated software that allows our artists to create extraordinarily realistic vegetation, significantly enhancing the visual aspect and immersion in our video games.”
CARMINE NAPOLITANO / MILESTONELead Artist
Resources
SpeedTree 10
Discover the latest version of SpeedTree

SpeedTree 10 empowers users to have more creative control when creating both realistic and stylized vegetation for performant, real-time environments.

Japanese Garden
Example game scene: Japanese Garden

See how SpeedTree and URP come together in this stunning game setting, made with Unity.

SpeedTree
SpeedTree 9.5 with Studio Gimbal

Join the talented team from Studio Gimbal as they take us through a quick demo of how they used SpeedTree 9.5 to create a Bigleaf Maple Tree.

Frequently asked questions

What is SpeedTree?

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Does SpeedTree work with Unity?

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Is SpeedTree only for Unity users?

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Which SpeedTree product should I get? Can I try SpeedTree for free?

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Is SpeedTree only a modeler?

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What features can I expect when I start using the modeler?

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How much does SpeedTree cost?

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What is the latest version of SpeedTree and what is new?

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I have seen a lot of realistic trees made with SpeedTree, but is it possible to make stylized vegetation?

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Does SpeedTree offer customer support?

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Do export options differ depending on which SpeedTree license I have?

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I have SpeedTree now. Am I eligible for an upgrade to SpeedTree 10?

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